接口 ChestedHorse
- 所有超级接口:
AbstractHorse,Ageable,Animals,Attributable,CommandSender,Creature,Damageable,Entity,InventoryHolder,LivingEntity,Metadatable,Nameable,Permissible,ProjectileSource,ServerOperator,Tameable,Vehicle
Represents Horse-like creatures which can carry an inventory.
-
方法概要
修饰符和类型方法说明booleanGets whether the horse has a chest equipped.voidsetCarryingChest(boolean chest) Sets whether the horse has a chest equipped.从接口继承的方法 org.bukkit.entity.AbstractHorse
getDomestication, getInventory, getJumpStrength, getMaxDomestication, getVariant, setDomestication, setJumpStrength, setMaxDomestication, setVariant从接口继承的方法 org.bukkit.entity.Ageable
canBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreed从接口继承的方法 org.bukkit.attribute.Attributable
getAttribute从接口继承的方法 org.bukkit.command.CommandSender
getName, sendMessage, sendMessage从接口继承的方法 org.bukkit.entity.Damageable
damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealth从接口继承的方法 org.bukkit.entity.Entity
addPassenger, addScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, teleport, teleport, teleport, teleport从接口继承的方法 org.bukkit.entity.LivingEntity
addPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway从接口继承的方法 org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata从接口继承的方法 org.bukkit.Nameable
getCustomName, setCustomName从接口继承的方法 org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment从接口继承的方法 org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile从接口继承的方法 org.bukkit.permissions.ServerOperator
isOp, setOp从接口继承的方法 org.bukkit.entity.Vehicle
getVelocity, setVelocity
-
方法详细资料
-
isCarryingChest
boolean isCarryingChest()Gets whether the horse has a chest equipped.- 返回:
- true if the horse has chest storage
-
setCarryingChest
void setCarryingChest(boolean chest) Sets whether the horse has a chest equipped. Removing a chest will also clear the chest's inventory.- 参数:
chest- true if the horse should have a chest
-