接口的使用
org.bukkit.entity.Projectile
使用Projectile的程序包
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org.bukkit.entity中Projectile的使用
修饰符和类型接口说明interface表示一只箭矢.interfaceinterface代表抛出的鸡蛋.interface代表抛出的末影珍珠实体.interfaceRepresents a Fireball.interface已过时。interfaceRepresents a fishing hook.interface代表大的火球(Fireball).interfaceRepresents a thrown lingering potion bottleinterface代表羊驼唾沫.interfaceinterface代表小的火球(Fireball).interface代表雪球.interfaceRepresents a spectral arrow.interfaceRepresents a thrown splash potion bottleinterface代表抛出的附魔之瓶.interfaceRepresents a thrown potion bottleinterfaceinterface代表凋零之首. -
org.bukkit.event.entity中Projectile的使用
参数类型为Projectile的org.bukkit.event.entity中的构造器限定符构造器说明EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force) ProjectileHitEvent(Projectile projectile) ProjectileHitEvent(Projectile projectile, Block hitBlock) ProjectileHitEvent(Projectile projectile, Entity hitEntity) ProjectileHitEvent(Projectile projectile, Entity hitEntity, Block hitBlock) -
org.bukkit.projectiles中Projectile的使用
类型参数类型为Projectile的org.bukkit.projectiles中的方法修饰符和类型方法说明<T extends Projectile>
TProjectileSource.launchProjectile(Class<? extends T> projectile) 让ProjectileSource发射一个Projectile。<T extends Projectile>
TProjectileSource.launchProjectile(Class<? extends T> projectile, Vector velocity) 让ProjectileSource以一个初始速度向量发射Projectile。
FishHook